Show Spellcasting Show Unused Spell Levels Show Unused Hit Dice Show max weight using variant encumbrance (Strength * 5) Numerical proficiencies Background Color. Spellcasting Ability. Spell Save DC. Spell Attack Bonus.
Attack Type. Attack Type. No matches found. Melee Ranged. Damage Type. Damage Type. No matches found. Acid Bludgeoning Cold Fire Force Lightning Necrotic Piercing Poison Psychic Radiant Slashing Thunder Shortbow Longbow One-Handed Melee Attacks Unarmed Attacks Natural Attacks Melee Weapon Attacks. Conditions.
Dec 13, 2016 · Cast a spell – even if that spell has you make a “range attack” or “melee attack” or “”spell attack”. Dash, disengage, dodge, help, use an object, hide, search, ready an action, or perform an improvised action. Make an opportunity attack. (This is done as a “reaction”) The Attack action is not the only way you can attack ...
Sep 25, 2019 · You use your spellcasting ability and your proficienxy bonus on top of that. Example: A first level sorcerer with a 16 in Charisma attacks a goblin with Shocking Grasp.
If your ally attacks before your next turn, the first attack roll is made with advantage."-PHB 192. In general, it's best for a character or a creature to simply attack, cast spells, or take one So, instead, I got into melee range with our Paladin who had a silvered longsword and used the Help action to grant...
The Lycanthrope/Werewolf DnD 5e Class - UPDATE: Updated to Version 2.0** as of 4/19/2019 You can see the changelog at the end of the class PDF. This is a
Necromancers have few Poison spells, and no damage over time attacks, as that is the prerogative of Witch Doctor; to compensate, all Necromancer pets are controllable to some degree, unlike those of Witch Doctor. The Necromancer avoids the slapstick humor of the Witch Doctor, as the Necromancer class is not meant to be funny.
• 9) Empower Spell – While this metamagic feat is active, spells do 50% more damage, but consume 15 additional spell points. • 12) Quicken Spell – While this metamagic feat is active, spells cast twice as fast and cannot be interrupted by enemy attacks but consume 10 additional spell points.